8/3/2023 0 Comments Bloodhunt highlandsThere's a palpable sense of tension between the artistic and programming divisions, with the former striving for a cityscape with a density of detail that can rival The Division's New York and the latter desperately trying to deliver a stable 60fps experience. It's easy to see how philosophical fights could have spilled outside the studio's doors. "Like, coders and artists were fighting in the streets of Malmo about how to build this city." Now that's a discovery Sharkmob probably wishes it could forget. Should you visit the city in real life, it transforms into a gothic fairytale come nightfall, making it the perfect hunting ground for a vampiric battle royale. Bloodhunt is launching with one sprawling map, set in a faithful recreation of the Old Town district of Prague, and an adjacent social space dubbed the Elysium – a neutral ground (and social space, which will evolve between battle pass seasons) where vampires can gather between games without fear of harm, located in a chamber beneath Prague Castle.Īs fantastic as Bloodhunt is to play, and for all of the playstyle variations on offer between its seven customizable 'Archetype' classes, the game's ambition and achievement really shine through in its stunning depiction of Prague. It's a bold claim that is impossible to fact check, but it feels as if it could be grounded in some type of reality. Prague is undoutedly one of the most beautiful, densely detailed, and vertical battle royale spaces we've ever seen. Before you drop into Bloodhunt's hyper-detailed urban playground, which Sharkmob believes may be the "most detailed PvP map ever created." Exploring Prague Before you're getting a handle on Bloodhunt's combat, which walks a tightrope to find a balance between ranged engagements, melee action, and dazzling supernatural abilities. It won't be long before you're sinking your teeth into Bloodhunt's unrestricted movement mechanics and deep character creation. Bloodhunt has gone gold, and it won't be long before you can try it yourself. "In six days, Bloodhunt is going to be out there," Hultberg adds, "and there's no turning back now." As you're reading this, those six days have turned into just 24 hours. But the last three years have been very intense, and I'm super proud of what the team has accomplished." The first two were us assembling IKEA desks, downloading Unreal for the first time, and then just trying things out. "It's been quite a ride," says CEO Fredrik Rundqvist, who previously served as the executive producer on The Division and COO of Massive Entertainment. Not only is launching a live service shooter an inherently stressful activity, but Sharkmob is about to learn whether it was right to strive for such an ambitious design with a new, untested team. I can understand why the Bloodhunt leadership would be a little nervous. We just got the submission pass from Sony on the day one patch, so that was quite nice."īloodhunt has a tight balance between ranged and melee combat, allowing you to really dial into your preferred vampire playstyle. But," he pauses, leaning forwards to knock his fist against the base of a wooden desk, "it's looking okay. "There's always something, that one last thing that breaks everything. "I'm a little nervous," admits Holmquist, Sharkmob's chief technical officer and the former technical director of The Division. Instead, I found teams calmly working through final preparations – checking systems and servers ahead of an anticipated swarm of day one players, all while other groups of developers sequestered themselves to lock down content for upcoming battle pass seasons. I visited the studio anticipating carnage, just six days out from the launch of Sharkmob's free-to-play, third-person battle royale set in the world of Vampire: The Masquerade. That attitude – informed by a confluence of ambitious AAA standards and practices – is pervasive throughout the Malmo HQ, staffed by industry veterans and developers fresh out of local universities.
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